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Bouw een 24×16 LED Pong-console met Arduino Nano & MAX7219

Onderdelen en benodigdheden

Arduino Nano R3 × 1
8x8 LED-matrix module met MAX7219 × 6
Draaipotentiometer (algemeen) × 2
Buzzer × 1

Nodige gereedschappen en machines

  • Solderbout (algemeen)

Apps en online diensten

  • Arduino IDE

Over dit project

Ik bouwde deze kleine Pong-console op een array van 6 stuks 8x8 LED-matrices volgens instructies en code van: https://www.instructables.com/id/Pong/

In plaats van zelfgemaakte matrix-printplaten kocht ik goedkope kant-en-klaar 8x8 modules met MAX7219 van Aliexpress.

De "clock" en "load" pinnen van elk bord worden allemaal samen verbonden. De "Din" pin van de eerste matrix gaat naar de Arduino, en "Dout" naar "Din" van de volgende matrix, enzovoort. De besturing van de paddles zijn twee 10k potentiometers aangesloten op analoge pinnen A0 en A1 van de Arduino, en de buzzer is aangesloten op D9.

Uiteindelijk stopte ik het apparaat in een plastic doos en de controllers in dozen voor elektrische installatie.

Je kunt de LedControl bibliotheek downloaden van: https://github.com/wayoda/LedControl

Code

  • code

code Arduino

//We always have to include the library
#include "LedControl.h"
byte rightscore;
byte leftscore;
int toneloop=1000;
byte pongdisplay[]={
  // Used upon start up to display "Pong"
  B11111111, B00000000, B00001001, B00000000, B00001001, B00000000, B00000110, B00000000,
  B00000000, B00000000, B00000000, B00000000, B01110000, B00000000, B10001000, B00000000,
  B10001000, B00000000, B01110000, B00000000, B00000000, B00000000, B00000000, B00000000,
  B11110000, B00000000, B00001000, B00000000, B00001000, B00000000, B11110000, B00000000,
  B00000000, B00000000, B00000000, B00000000, B11001111, B00000000, B10001001, B00000000,
  B10001001, B00000000, B11111111, B00000000, B00000000, B00000000, B00000000, B00000000,
};
byte zero[]={
  // Used to display a '0' for when displaying the score
  B00000000, B00000000, B00111100, B01000010, B01000010, B01000010, B00111100, B00000000
};
byte one[]={
  // Used to display a '1' for when displaying the score
  B00000000, B00000000, B10001000, B10000100, B11111110, B10000000, B10000000, B00000000
};
byte two[]={
  // Used to display a '2' for when displaying the score
  B00000000, B01100010, B01010001, B01010001, B01001001, B01000110, B00000000, B00000000
};
byte three[]={
  // Used to display a '3' for when displaying the score
  B00000000, B00100110, B01000001, B01001001, B00110110, B00000000, B00000000, B00000000
};
byte four[]={
  // Used to diplay a '4' for when displaying the score
  B00000000, B00000000, B00001111, B00001000, B00001000, B11111111, B00000000, B00000000
};
byte five[]={
  // Used to display a '5' for when displaying the score
  B00000000, B00000000, B10011110, B10010010, B10010010, B11110010, B00000000, B00000000
};
byte displayevens=0;
byte displayrow=0;
byte displayindex=0;
byte displayodds=1;
unsigned long time;
unsigned long currenttime;
/* Now we need a LedControl to work with.
   pin 12 is connected to the DataIn
   pin 11 is connected to the CLK
   pin 10 is connected to LOAD
   We have 6 MAX72XX.
*/
byte mode;
byte deflect;
byte carry;
int line;
LedControl lc=LedControl(12,11,10,6);
long randnumber;
byte dir;
int startpos;
byte row;
byte column;
long randNumber;
byte start;
byte diry;
int pass;
byte limit;
#define leftpaddle 0  //left pong knob is connected to analog input 0
#define rightpaddle 1 // right pong knob is connected to analog intput 1
int directionpong;
int rightpongval;
int leftpongval;
byte blinkx;
byte pong[]={
  // Stores the position of the ball and paddles
  B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000,
  B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000,
  B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000,
  B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000,
  B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000,
  B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000,
};
void setup(){
  pinMode(leftpaddle, INPUT);  //the paddle is an input.
  pinMode(rightpaddle, INPUT); // the paddle is an input.
  Serial.begin(9600); // serial communication for debugging. Set to 9600 baud
  // These statemetns below go through and sets up the matrices to the given settings
  lc.shutdown(0,false);
  lc.setIntensity(0,1);
  lc.clearDisplay(0);
  lc.shutdown(1,false);
  lc.setIntensity(1,1);
  lc.clearDisplay(1);
  lc.shutdown(2,false);
  lc.setIntensity(2,1);
  lc.clearDisplay(2);
  lc.shutdown(3,false);
  lc.setIntensity(3,1);
  lc.clearDisplay(3);
  lc.shutdown(4,false);
  lc.setIntensity(4,1);
  lc.clearDisplay(4);
  lc.shutdown(5,false);
  lc.setIntensity(5,1);
  lc.clearDisplay(5);
  while(displayevens<5){
    while(displayrow<=7){
      lc.setRow(displayevens,displayrow,pongdisplay[displayindex]);
      displayrow++;
      displayindex+=2;
    }
    displayrow=0;
    displayevens+=2;
  }
  displayrow=0;
  displayindex=1;
  randomSeed(analogRead(4));
  start=1;
  time=millis();
  currenttime=millis();
  while(currenttime-time<3000){
    leftpongval=analogRead(leftpaddle);
    leftpongval=map(leftpongval,1023,20,2,0);
    if(leftpongval==0){
      lc.setLed(3,2,7,true);
      lc.setLed(3,3,7,false);
      lc.setLed(3,4,7,false);
      mode=1;
      limit=2;
    }
    if(leftpongval==1){
      lc.setLed(3,2,7,true);
      lc.setLed(3,3,7,true);
      lc.setLed(3,4,7,false);
      mode=2;
      limit=1;
    }
    if(leftpongval==2){
      lc.setLed(3,2,7,true);
      lc.setLed(3,3,7,true);
      lc.setLed(3,4,7,true);
      mode=3;
      limit=2;
    }
    delay(50);
    lc.clearDisplay(3);
    currenttime=millis();
  }
}
void loop(){
  paddles();
  pongsim();
  displayscreen();
}
void paddles(){
  //reads data from the paddles and displays that in the array
  int searchbit;
  int carry=0;
  // Serial.print("LeftPaddle:");
  // Serial.println(analogRead(leftpaddle));
  leftpongval=analogRead(leftpaddle);
  leftpongval=map(leftpongval,0,1010,0,13);
  rightpongval=analogRead(rightpaddle);
  rightpongval=map(rightpongval,1023,20,0,13);
  // Serial.print("RightPaddle:");
  // Serial.println(rightpongval);
  //clears the previous paddle inorder to display the next one
  pong[0]=B00000000;
  pong[1]=B00000000;
  pong[46]=B00000000;
  pong[47]=B00000000;
  //-------------------------------right paddle
  if(mode!=3){
    if(rightpongval<=7){
      rightpongval=map(rightpongval,0,7,7,0);
      bitSet(pong[46], rightpongval);
      if(rightpongval-1>=0){
        bitSet(pong[46],rightpongval-1);
      } else{
        bitSet(pong[47], 7);
        if(mode!=2){
          bitSet(pong[47],6);
          carry=1;
        }
      }
      if(mode!=2){
        if(carry==0){
          if(rightpongval-2>=0){
            bitSet(pong[46], rightpongval-2);
          } else{
            bitSet(pong[47], 7);
            carry=1;
          }
        }
      }
    }
    if(rightpongval>7){
      rightpongval=map(rightpongval,8,13,7,limit);
      bitSet(pong[47],rightpongval);
      bitSet(pong[47],rightpongval-1);
      if(mode!=2){
        bitSet(pong[47],rightpongval-2);
      }
    }
  } else{
    pong[46]=B11111111;
    pong[47]=B11111111;
    lc.setRow(4,7,pong[46]);
    lc.setRow(5,7,pong[47]);
  }
  //----------------------------------left paddle
  carry=0;
  if(leftpongval<=7){
    leftpongval=map(leftpongval,0,7,7,0);
    bitSet(pong[0], leftpongval);
    if(leftpongval-1>=0){
      bitSet(pong[0],leftpongval-1);
    } else{
      bitSet(pong[1], 7);
      if(mode!=2){
        bitSet(pong[1],6);
        carry=1;
      }
    }
    if(mode!=2){
      if(carry==0){
        if(leftpongval-2>=0){
          bitSet(pong[0], leftpongval-2);
        } else{
          bitSet(pong[1], 7);
        }
      }
    }
  }
  if(leftpongval>7){
    leftpongval=map(leftpongval,8,13,7,limit);
    bitSet(pong[1],leftpongval);
    bitSet(pong[1],leftpongval-1);
    if(mode!=2){
      bitSet(pong[1],leftpongval-2);
    }
  }
}
void pongsim(){
  if( ((line==2 || line==3) && diry == 0) || ((line==44 || line==45) && diry==1)){
    ball_meets_paddle();
  }
  if(start==1){
    // Starting a new game
    randnumber=random(1,7); // Come up with a random starting bit
    dir=random(2); // Come up with a random starting left to right or right to left motion
    diry=random(2); // Come up with a random starting y movement direction
    if(diry==0){
      // If the y direction is 0. Movement from bottom to top
      line=random(30,34); // Come up with a random starting line between 30-34
      bitSet(pong[line],randnumber); // Set the bit on the random line and random bit equal to 1 in the pong array
    }
    if(diry==1){
      // If the y direction is 1. Movement from top to bottom
      line=random(12,16); // Come up with a random starting line between 12-16
      bitSet(pong[line],randnumber); // Set the bit on the random line and random bit equal to 1 in the pong array
    }
    start=0; // Set the start varaible back equal to 0
  }
  if(diry==0){
    // If the ball is moving from bottom to top
    if(dir==0){
      // If the ball is moving from right to left
      if(deflect==0 && carry==0){
        // If the ball is not deflecting or carrying over to another matrix
        line-=2; // Progress the ball towards the other side by subtracting 2 from the line
        pong[line]= pong[line+2] << 1;// Shift the ball left and set it equal to the new line
        pong[line+2]=B00000000; // Clear the old line of the ball
      }
      if(carry==1){
        // If the ball has to carry over to a new matrix
        line-=3; // Progress the ball towards the other side by subtracting 3 from the line
        pong[line]=B00000001; // Set the new line
        pong[line+3]=B00000000; // Clear the old line of the ball
        carry=0; // Set the carry variable back to 0
        return; // We are done here
      }
      if(deflect==1){
        // If the ball has to deflect off the wall
        line-=2; // Progress the ball towards the other side by subtracting 2 from the line
        pong[line]=B01000000; // Set the new line
        pong[line+2]=B00000000; // Clear the old line of the ball
        deflect=0; // Set the deflect variable back to 0
        dir=1; // Switch the direction to left to right
        return; // We are done here
      }
      if(bitRead(pong[line],7)==1){
        // If the ball is on the 7th bit of the line
        if(line==3|| line==5 || line==7 || line==9 || line==11 || line==13 || line==15 ||
           line==17 || line==19 || line==21 || line==23 || line==25 || line==27 || line==29 ||
           line==31 || line==33 || line==35 || line==37 || line==39 || line==41 ||line==43 || line==45){
          carry=1; // The ball needs to carry over to another matrix
          return; // We are done here
        } else{
          // Else the ball is on an even line
          if(line!=2){
            // The line can not be 2 because the ball meets the paddle at 2
            deflect=1; // The ball needs to deflect off the wall
            return; // We are done here
          }
        }
      }
    }
    // The comments above should explain all of the stuff below. Some stuff, different parameters.
    if(dir==1){
      if(deflect==0 && carry==0){
        line-=2;
        pong[line]= pong[line+2] >> 1;
        pong[line+2]=B00000000;
      }
      if(carry==1){
        line--;
        pong[line]=B10000000;
        pong[line+1]=B00000000;
        carry=0;
        return;
      }
      if(deflect==1){
        line-=2;
        pong[line]=B00000010;
        pong[line+2]=B0000000;
        deflect=0;
        dir=0;
        return;
      }
      if(bitRead(pong[line],0)==1){
        if( line==2 || line==4 || line==6 || line==8 || line==10 || line==12 || line==14 ||
            line==16 || line==18 || line==20 || line==22 || line==24 || line==26 || line==28 ||
            line==30 || line==32 || line==34 || line==36|| line==38 || line==40 ||line==42 || line==44 ){
          carry=1;
          return;
        } else{
          if(line!=3){
            deflect=1;
            return;
          }
        }
      }
    }
  }
  //--------------------------------------------diry = 1 below
  if(diry==1){
    if(dir==0){
      if(deflect==0 && carry==0){
        line+=2;
        pong[line]= pong[line-2] << 1;
        pong[line-2]=B00000000;
      }
      if(carry==1){
        line++;
        pong[line]=B00000001;
        pong[line-1]=B00000000;
        carry=0;
        return;
      }
      if(deflect==1){
        line+=2;
        pong[line]=B01000000;
        pong[line-2]=B00000000;
        deflect=0;
        dir=1;
        return;
      }
      if(bitRead(pong[line],7)==1){
        if( line==5 || line==7 || line==9 || line==11 || line==13 || line==15 || line==17 ||
            line==19 || line==21 || line==23 || line==25 || line==27 || line==29 || line==31 ||
            line==33 || line==35 || line==37 || line==39|| line==41 ||line==43 || line==45){
          carry=1;
          return;
        } else{
          if(line!=44){
            deflect=1;
            return;
          }
        }
      }
    }
    if(dir==1){
      if(deflect==0 && carry==0){
        line+=2;
        pong[line]= pong[line-2] >> 1;
        pong[line-2]=B00000000;
      }
      if(carry==1){
        line+=3;
        pong[line]=B10000000;
        pong[line-3]=B00000000;
        carry=0;
        return;
      }
      if(deflect==1){
        line+=2;
        pong[line]=B00000010;
        pong[line-2]=B0000000;
        deflect=0;
        dir=0;
        return;
      }
      if(bitRead(pong[line],0)==1){
        if(line==2|| line==4 || line==6 || line==8 || line==10 || line==12 || line==14 ||
           line==16 || line==18 || line==20 || line==22 || line==24 || line==26 || line==28 ||
           line==30 || line==32 || line==34 || line==36|| line==38 || line==40 ||line==42 || line==44 ){
          carry=1;
          return;
        } else{
          if(line!=45){
            deflect=1;
            return;
          }
        }
      }
    }
  }
}
void displayscreen(){
  displayevens=0;
  displayrow=0;
  displayindex=0;
  displayodds=1;
  while(displayevens<5){
    while(displayrow<=7){
      lc.setRow(displayevens,displayrow,pong[displayindex]);
      displayrow++;
      displayindex+=2;
    }
    displayrow=0;
    displayevens+=2;
  }
  displayrow=0;
  displayindex=1;
  while(displayodds<6){
    while(displayrow<8){
      lc.setRow(displayodds,displayrow,pong[displayindex]);
      displayrow++;
      displayindex+=2;
    }
    displayrow=0;
    displayodds+=2;
  }
}
void clearscreen(){
  int clearing=0;
  while(clearing<49){
    pong[clearing]=B00000000;
    clearing++;
  }
}
void ball_meets_paddle(){
  byte search1=0;
  if(diry==0){
    // ball moving up
    if(dir==0){
      //ball moving from right to left
      while(search1<8){
        //find the bit the ball is on
        if(bitRead(pong[line],search1)==1){
          //found the bit the ball is on
          if(line==2){
            if( search1!=6 && search1!=7){
              //if its on line 2, make sure it isnt on those special bits
              if( bitRead(pong[0], search1)==1){
                // check to see that there is a paddle there
                diry=1; //switch y direction so it heads towards other paddle
                tone(9,500,100);
              } else if( bitRead(pong[0], search1+1)==1){
                diry=1;
                dir=1;
                tone(9,500,100);
                if(search1==0){
                  carry=1;
                }
              } else {
                // no paddle, missed the ball
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreleft();
              }
            }
            if(search1==6){
              //special bit, needs to deflect same path it comes in
              if(bitRead(pong[0],7)==1){
                //there is a paddle there
                pong[2]=B01000000;
                dir=1;
                diry=1;
                tone(9,500,100);
              } else{
                //missed it, no paddle.
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreleft();
              }
            }
            if(search1==7){
              //special bit, needs to bounce off wall first
              if(bitRead(pong[0],6)==1){
                // found the paddle
                pong[2]=B00100000;
                diry=1;
                dir=1;
                line=2;
                tone(9,500,100);
                displayscreen();
              } else{
                //missed it, no paddle.
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreleft();
              }
            }
          }
          if(line==3){
            if( search1!=7){
              //if its on line 3, make sure it isnt on those special bits
              if( bitRead(pong[1], search1)==1){
                // check to see that there is a paddle there
                diry=1; //switch y direction so it heads towards other paddle
                tone(9,500,100);
              } else if( bitRead(pong[1], search1+1)==1){
                diry=1;
                dir=1;
                tone(9,500,100);
              } else {
                // no paddle, missed the ball
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreleft();
              }
            }
            if(search1==7){
              //special bit, needs to carry over to next matrix
              if(bitRead(pong[1],7)==1){
                //found a paddle there
                //pong[2]=B10000000;
                //clear the row it was on
                dir=0;
                //direction is the same
                diry=1;
                // y direction changes
                tone(9,500,100);
              } else if(bitRead(pong[0],0)==1){
                dir=1;
                diry=1;
                tone(9,500,100);
                carry=0;
              } else{
                // no paddle, missed the ball
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreleft();
              }
            }
          }
        }
        search1++;
      }
    }
    if(dir==1){
      //ball is moving from left to right
      while(search1<8){
        //find the bit the ball is on
        if(bitRead(pong[line],search1)==1){
          //found the bit the ball is on
          if(line==3){
            if( search1!=1 && search1!=0){
              //if it is on line 3, make sure it isnt on a special bit
              if(bitRead(pong[1], search1)==1){
                //check if there is a paddle
                diry=1; // switch the y direction so the ball heads towards the other paddle
                tone(9,500,100);
              } else if(bitRead(pong[1], search1-1)==1){
                diry=1;
                dir=0;
                tone(9,500,100);
                if(search1==7){
                  carry=1;
                }
              } else{
                // no paddle, missed the ball
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreleft();
              }
            }
            if(search1==1){
              if(bitRead(pong[1],0)==1){
                pong[3]=B00000010;
                dir=0;
                diry=1;
                tone(9,500,100);
              } else{
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreleft();
              }
            }
            if(search1==0){
              if(bitRead(pong[1],0)==1){
                pong[3]=B00000100;
                diry=1;
                dir=0;
                line=3;
                tone(9,500,100);
                displayscreen();
              } else{
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreleft();
              }
            }
          }
          if(line==2){
            if( search1!=0){
              if(bitRead(pong[0], search1)==1){
                //check if there is a paddle
                diry=1; // switch the y direction so the ball heads towards the other paddle
                tone(9,500,100);
              } else if(bitRead(pong[0], search1-1)==1){
                diry=1;
                dir=0;
                tone(9,500,100);
              } else{
                // no paddle, missed the ball
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreleft();
              }
            }
            if(search1==0){
              if(bitRead(pong[0],0)==1){
                // pong[2]=B00000001;
                line=2;
                dir=1;
                diry=1;
                tone(9,500,100);
                return;
              } else if(bitRead(pong[1],7)==1){
                diry=1;
                dir=0;
                tone(9,500,100);
                carry=0;
              } else{
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreleft();
              }
            }
          }
        }
        search1++;
      }
    }
  }
  //----------------------------------------------------------------------
  if(diry==1){
    // ball moving up
    if(dir==0){
      //ball moving from right to left
      while(search1<8){
        //find the bit the ball is on
        if(bitRead(pong[line],search1)==1){
          //found the bit the ball is on
          if(line==44){
            if( search1!=6 && search1!=7){
              //if its on line 2, make sure it isnt on those special bits
              if( bitRead(pong[46], search1)==1){
                // check to see that there is a paddle there
                diry=0; //switch y direction so it heads towards other paddle
                tone(9,500,100);
              } else if( bitRead(pong[46], search1+1)==1){
                diry=0;
                dir=1;
                tone(9,500,100);
                if(search1==0){
                  carry=1;
                }
              } else {
                // no paddle, missed the ball
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreright();
              }
            }
            if(search1==6){
              //special bit, needs to deflect same path it comes in
              if(bitRead(pong[46],7)==1){
                //there is a paddle there
                dir=1;
                diry=0;
                tone(9,500,100);
              } else{
                //missed it, no paddle.
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreright();
              }
            }
            if(search1==7){
              //special bit, needs to bounce off wall first
              if(bitRead(pong[46],6)==1){
                // found the paddle
                pong[44]=B00100000;
                diry=0;
                dir=1;
                tone(9,500,100);
                displayscreen();
                line=44;
                return;
              }
            }
          }
          if(line==45){
            if( search1!=7){
              //if its on line 3, make sure it isnt on those special bits
              if( bitRead(pong[47], search1)==1){
                // check to see that there is a paddle there
                diry=0; //switch y direction so it heads towards other paddle
                tone(9,500,100);
              } else if( bitRead(pong[47], search1+1)==1){
                diry=0;
                dir=1;
                tone(9,500,100);
              } else {
                // no paddle, missed the ball
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreright();
              }
            }
            if(search1==7){
              //special bit, needs to carry over to next matrix
              if(bitRead(pong[47],7)==1){
                //found a paddle there
                // pong[45]=B10000000;
                //clear the row it was on
                line=45;
                dir=0;
                //direction is the same
                diry=0;
                // y direction changes
                tone(9,500,100);
              } else if(bitRead(pong[46],0)==1){
                dir=1;
                diry=0;
                tone(9,500,100);
                carry=0;
              } else{
                // no paddle, missed the ball
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreright();
              }
            }
          }
        }
        search1++;
      }
    }
    if(dir==1){
      //ball is moving from left to right
      while(search1<8){
        //find the bit the ball is on
        if(bitRead(pong[line],search1)==1){
          //found the bit the ball is on
          if(line==45){
            if( search1!=1 && search1!=0){
              //if it is on line 3, make sure it isnt on a special bit
              if(bitRead(pong[47], search1)==1){
                //check if there is a paddle
                diry=0; // switch the y direction so the ball heads towards the other paddle
                tone(9,500,100);
              } else if(bitRead(pong[47], search1-1)==1){
                diry=0;
                dir=0;
                tone(9,500,100);
                if(search1==7){
                  carry=1;
                }
              } else{
                // no paddle, missed the ball
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreright();
              }
            }
            if(search1==1){
              if(bitRead(pong[47],0)==1){
                pong[43]=B00000010;
                dir=0;
                diry=0;
                tone(9,500,100);
              } else{
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreright();
              }
            }
            if(search1==0){
              if(bitRead(pong[47],1)==1){
                pong[45]=B00000100;
                diry=0;
                dir=0;
                line=45;
                tone(9,500,100);
                displayscreen();
              } else{
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreright();
              }
            }
          }
          if(line==44){
            if( search1!=0){
              if(bitRead(pong[46], search1)==1){
                //check if there is a paddle
                diry=0; // switch the y direction so the ball heads towards the other paddle
                tone(9,500,100);
              } else if(bitRead(pong[46], search1-1)==1){
                diry=0;
                dir=0;
                tone(9,500,100);
              } else{
                // no paddle, missed the ball
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreright();
              }
            }
            if(search1==0){
              if(bitRead(pong[46],0)==1){
                pong[44]=B00000001;
                line=44;
                dir=1;
                diry=0;
                tone(9,500,100);
              } else if(bitRead(pong[47],7)==1){
                dir=0;
                diry=0;
                tone(9,500,100);
                carry=0;
              } else{
                tone(9,500,300);
                clearscreen();
                start=1;
                delay(1000);
                scoreright();
              }
            }
          }
        }
        search1++;
      }
    }
  }
  pass=1;
  search1=0;
}
void scoreleft(){
  clearscreen();
  rightscore++;
  setscore();
  displayscreen();
  if(rightscore==5){
    while(blinkx++<4){
      clearscreen();
      displayscreen();
      delay(500);
      setscore();
      displayscreen();
      delay(500);
    }
    blinkx=0;
    rightscore=0;
    leftscore=0;
  } else{
    delay(2000);
  }
  clearscreen();
}
void scoreright(){
  clearscreen();
  leftscore++;
  setscore();
  displayscreen();
  if(leftscore==5){
    while(blinkx++<4){
      clearscreen();
      displayscreen();
      delay(500);
      setscore();
      displayscreen();
      delay(500);
    }
    blinkx=0;
    rightscore=0;
    leftscore=0;
  } else{
    delay(2000);
  }
  clearscreen();
}
void setscore(){
  byte setScoreLoop=0;
  while(setScoreLoop<=7){
    if(leftscore==0){
      pong[setScoreLoop*2]=zero[setScoreLoop];
    }
    if(leftscore==1){
      pong[setScoreLoop*2]=one[setScoreLoop];
    }
    if(leftscore==2){
      pong[setScoreLoop*2]=two[setScoreLoop];
    }
    if(leftscore==3){
      pong[setScoreLoop*2]=three[setScoreLoop];
    }
    if(leftscore==4){
      pong[setScoreLoop*2]=four[setScoreLoop];
    }
    if(leftscore==5){
      pong[setScoreLoop*2]=five[setScoreLoop];
    }
    if(rightscore==0){
      pong[32+(setScoreLoop*2)]=zero[setScoreLoop];
    }
    if(rightscore==1){
      pong[32+(setScoreLoop*2)]=one[setScoreLoop];
    }
    if(rightscore==2){
      pong[32+(setScoreLoop*2)]=two[setScoreLoop];
    }
    if(rightscore==3){
      pong[32+(setScoreLoop*2)]=three[setScoreLoop];
    }
    if(rightscore==4){
      pong[32+(setScoreLoop*2)]=four[setScoreLoop];
    }
    if(rightscore==5){
      pong[32+(setScoreLoop*2)]=five[setScoreLoop];
    }
    setScoreLoop++;
  }
  pong[20]=B00011000;
  pong[22]=B00011000;
  pong[24]=B00011000;
}

Schema's

Bouw een 24×16 LED Pong-console met Arduino Nano & MAX7219

Productieproces

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  4. Slimme spaarpot bouwen: Muntenacceptor besturen met Arduino Nano
  5. Bouw een 24×16 LED Pong-console met Arduino Nano & MAX7219
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  9. Een 8×8 LED-matrix beheersen met Arduino Uno: Stap-voor-stap handleiding
  10. NeoPixel Matrix Pong op Arduino Nano: Bouw je eigen neon Pong-spel
  11. Accurate zonnestralingsmeting met Arduino UNO en Ethernet Shield