Bouw een 24×16 LED Pong-console met Arduino Nano & MAX7219
Onderdelen en benodigdheden
| Arduino Nano R3 | × | 1 |
| 8x8 LED-matrix module met MAX7219 | × | 6 |
| Draaipotentiometer (algemeen) | × | 2 |
| Buzzer | × | 1 |
Nodige gereedschappen en machines
- Solderbout (algemeen)
Apps en online diensten
- Arduino IDE
Over dit project
Ik bouwde deze kleine Pong-console op een array van 6 stuks 8x8 LED-matrices volgens instructies en code van: https://www.instructables.com/id/Pong/
In plaats van zelfgemaakte matrix-printplaten kocht ik goedkope kant-en-klaar 8x8 modules met MAX7219 van Aliexpress.
De "clock" en "load" pinnen van elk bord worden allemaal samen verbonden. De "Din" pin van de eerste matrix gaat naar de Arduino, en "Dout" naar "Din" van de volgende matrix, enzovoort. De besturing van de paddles zijn twee 10k potentiometers aangesloten op analoge pinnen A0 en A1 van de Arduino, en de buzzer is aangesloten op D9.
Uiteindelijk stopte ik het apparaat in een plastic doos en de controllers in dozen voor elektrische installatie.
Je kunt de LedControl bibliotheek downloaden van: https://github.com/wayoda/LedControl
Code
- code
code Arduino
//We always have to include the library
#include "LedControl.h"
byte rightscore;
byte leftscore;
int toneloop=1000;
byte pongdisplay[]={
// Used upon start up to display "Pong"
B11111111, B00000000, B00001001, B00000000, B00001001, B00000000, B00000110, B00000000,
B00000000, B00000000, B00000000, B00000000, B01110000, B00000000, B10001000, B00000000,
B10001000, B00000000, B01110000, B00000000, B00000000, B00000000, B00000000, B00000000,
B11110000, B00000000, B00001000, B00000000, B00001000, B00000000, B11110000, B00000000,
B00000000, B00000000, B00000000, B00000000, B11001111, B00000000, B10001001, B00000000,
B10001001, B00000000, B11111111, B00000000, B00000000, B00000000, B00000000, B00000000,
};
byte zero[]={
// Used to display a '0' for when displaying the score
B00000000, B00000000, B00111100, B01000010, B01000010, B01000010, B00111100, B00000000
};
byte one[]={
// Used to display a '1' for when displaying the score
B00000000, B00000000, B10001000, B10000100, B11111110, B10000000, B10000000, B00000000
};
byte two[]={
// Used to display a '2' for when displaying the score
B00000000, B01100010, B01010001, B01010001, B01001001, B01000110, B00000000, B00000000
};
byte three[]={
// Used to display a '3' for when displaying the score
B00000000, B00100110, B01000001, B01001001, B00110110, B00000000, B00000000, B00000000
};
byte four[]={
// Used to diplay a '4' for when displaying the score
B00000000, B00000000, B00001111, B00001000, B00001000, B11111111, B00000000, B00000000
};
byte five[]={
// Used to display a '5' for when displaying the score
B00000000, B00000000, B10011110, B10010010, B10010010, B11110010, B00000000, B00000000
};
byte displayevens=0;
byte displayrow=0;
byte displayindex=0;
byte displayodds=1;
unsigned long time;
unsigned long currenttime;
/* Now we need a LedControl to work with.
pin 12 is connected to the DataIn
pin 11 is connected to the CLK
pin 10 is connected to LOAD
We have 6 MAX72XX.
*/
byte mode;
byte deflect;
byte carry;
int line;
LedControl lc=LedControl(12,11,10,6);
long randnumber;
byte dir;
int startpos;
byte row;
byte column;
long randNumber;
byte start;
byte diry;
int pass;
byte limit;
#define leftpaddle 0 //left pong knob is connected to analog input 0
#define rightpaddle 1 // right pong knob is connected to analog intput 1
int directionpong;
int rightpongval;
int leftpongval;
byte blinkx;
byte pong[]={
// Stores the position of the ball and paddles
B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000,
B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000,
B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000,
B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000,
B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000,
B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000, B00000000,
};
void setup(){
pinMode(leftpaddle, INPUT); //the paddle is an input.
pinMode(rightpaddle, INPUT); // the paddle is an input.
Serial.begin(9600); // serial communication for debugging. Set to 9600 baud
// These statemetns below go through and sets up the matrices to the given settings
lc.shutdown(0,false);
lc.setIntensity(0,1);
lc.clearDisplay(0);
lc.shutdown(1,false);
lc.setIntensity(1,1);
lc.clearDisplay(1);
lc.shutdown(2,false);
lc.setIntensity(2,1);
lc.clearDisplay(2);
lc.shutdown(3,false);
lc.setIntensity(3,1);
lc.clearDisplay(3);
lc.shutdown(4,false);
lc.setIntensity(4,1);
lc.clearDisplay(4);
lc.shutdown(5,false);
lc.setIntensity(5,1);
lc.clearDisplay(5);
while(displayevens<5){
while(displayrow<=7){
lc.setRow(displayevens,displayrow,pongdisplay[displayindex]);
displayrow++;
displayindex+=2;
}
displayrow=0;
displayevens+=2;
}
displayrow=0;
displayindex=1;
randomSeed(analogRead(4));
start=1;
time=millis();
currenttime=millis();
while(currenttime-time<3000){
leftpongval=analogRead(leftpaddle);
leftpongval=map(leftpongval,1023,20,2,0);
if(leftpongval==0){
lc.setLed(3,2,7,true);
lc.setLed(3,3,7,false);
lc.setLed(3,4,7,false);
mode=1;
limit=2;
}
if(leftpongval==1){
lc.setLed(3,2,7,true);
lc.setLed(3,3,7,true);
lc.setLed(3,4,7,false);
mode=2;
limit=1;
}
if(leftpongval==2){
lc.setLed(3,2,7,true);
lc.setLed(3,3,7,true);
lc.setLed(3,4,7,true);
mode=3;
limit=2;
}
delay(50);
lc.clearDisplay(3);
currenttime=millis();
}
}
void loop(){
paddles();
pongsim();
displayscreen();
}
void paddles(){
//reads data from the paddles and displays that in the array
int searchbit;
int carry=0;
// Serial.print("LeftPaddle:");
// Serial.println(analogRead(leftpaddle));
leftpongval=analogRead(leftpaddle);
leftpongval=map(leftpongval,0,1010,0,13);
rightpongval=analogRead(rightpaddle);
rightpongval=map(rightpongval,1023,20,0,13);
// Serial.print("RightPaddle:");
// Serial.println(rightpongval);
//clears the previous paddle inorder to display the next one
pong[0]=B00000000;
pong[1]=B00000000;
pong[46]=B00000000;
pong[47]=B00000000;
//-------------------------------right paddle
if(mode!=3){
if(rightpongval<=7){
rightpongval=map(rightpongval,0,7,7,0);
bitSet(pong[46], rightpongval);
if(rightpongval-1>=0){
bitSet(pong[46],rightpongval-1);
} else{
bitSet(pong[47], 7);
if(mode!=2){
bitSet(pong[47],6);
carry=1;
}
}
if(mode!=2){
if(carry==0){
if(rightpongval-2>=0){
bitSet(pong[46], rightpongval-2);
} else{
bitSet(pong[47], 7);
carry=1;
}
}
}
}
if(rightpongval>7){
rightpongval=map(rightpongval,8,13,7,limit);
bitSet(pong[47],rightpongval);
bitSet(pong[47],rightpongval-1);
if(mode!=2){
bitSet(pong[47],rightpongval-2);
}
}
} else{
pong[46]=B11111111;
pong[47]=B11111111;
lc.setRow(4,7,pong[46]);
lc.setRow(5,7,pong[47]);
}
//----------------------------------left paddle
carry=0;
if(leftpongval<=7){
leftpongval=map(leftpongval,0,7,7,0);
bitSet(pong[0], leftpongval);
if(leftpongval-1>=0){
bitSet(pong[0],leftpongval-1);
} else{
bitSet(pong[1], 7);
if(mode!=2){
bitSet(pong[1],6);
carry=1;
}
}
if(mode!=2){
if(carry==0){
if(leftpongval-2>=0){
bitSet(pong[0], leftpongval-2);
} else{
bitSet(pong[1], 7);
}
}
}
}
if(leftpongval>7){
leftpongval=map(leftpongval,8,13,7,limit);
bitSet(pong[1],leftpongval);
bitSet(pong[1],leftpongval-1);
if(mode!=2){
bitSet(pong[1],leftpongval-2);
}
}
}
void pongsim(){
if( ((line==2 || line==3) && diry == 0) || ((line==44 || line==45) && diry==1)){
ball_meets_paddle();
}
if(start==1){
// Starting a new game
randnumber=random(1,7); // Come up with a random starting bit
dir=random(2); // Come up with a random starting left to right or right to left motion
diry=random(2); // Come up with a random starting y movement direction
if(diry==0){
// If the y direction is 0. Movement from bottom to top
line=random(30,34); // Come up with a random starting line between 30-34
bitSet(pong[line],randnumber); // Set the bit on the random line and random bit equal to 1 in the pong array
}
if(diry==1){
// If the y direction is 1. Movement from top to bottom
line=random(12,16); // Come up with a random starting line between 12-16
bitSet(pong[line],randnumber); // Set the bit on the random line and random bit equal to 1 in the pong array
}
start=0; // Set the start varaible back equal to 0
}
if(diry==0){
// If the ball is moving from bottom to top
if(dir==0){
// If the ball is moving from right to left
if(deflect==0 && carry==0){
// If the ball is not deflecting or carrying over to another matrix
line-=2; // Progress the ball towards the other side by subtracting 2 from the line
pong[line]= pong[line+2] << 1;// Shift the ball left and set it equal to the new line
pong[line+2]=B00000000; // Clear the old line of the ball
}
if(carry==1){
// If the ball has to carry over to a new matrix
line-=3; // Progress the ball towards the other side by subtracting 3 from the line
pong[line]=B00000001; // Set the new line
pong[line+3]=B00000000; // Clear the old line of the ball
carry=0; // Set the carry variable back to 0
return; // We are done here
}
if(deflect==1){
// If the ball has to deflect off the wall
line-=2; // Progress the ball towards the other side by subtracting 2 from the line
pong[line]=B01000000; // Set the new line
pong[line+2]=B00000000; // Clear the old line of the ball
deflect=0; // Set the deflect variable back to 0
dir=1; // Switch the direction to left to right
return; // We are done here
}
if(bitRead(pong[line],7)==1){
// If the ball is on the 7th bit of the line
if(line==3|| line==5 || line==7 || line==9 || line==11 || line==13 || line==15 ||
line==17 || line==19 || line==21 || line==23 || line==25 || line==27 || line==29 ||
line==31 || line==33 || line==35 || line==37 || line==39 || line==41 ||line==43 || line==45){
carry=1; // The ball needs to carry over to another matrix
return; // We are done here
} else{
// Else the ball is on an even line
if(line!=2){
// The line can not be 2 because the ball meets the paddle at 2
deflect=1; // The ball needs to deflect off the wall
return; // We are done here
}
}
}
}
// The comments above should explain all of the stuff below. Some stuff, different parameters.
if(dir==1){
if(deflect==0 && carry==0){
line-=2;
pong[line]= pong[line+2] >> 1;
pong[line+2]=B00000000;
}
if(carry==1){
line--;
pong[line]=B10000000;
pong[line+1]=B00000000;
carry=0;
return;
}
if(deflect==1){
line-=2;
pong[line]=B00000010;
pong[line+2]=B0000000;
deflect=0;
dir=0;
return;
}
if(bitRead(pong[line],0)==1){
if( line==2 || line==4 || line==6 || line==8 || line==10 || line==12 || line==14 ||
line==16 || line==18 || line==20 || line==22 || line==24 || line==26 || line==28 ||
line==30 || line==32 || line==34 || line==36|| line==38 || line==40 ||line==42 || line==44 ){
carry=1;
return;
} else{
if(line!=3){
deflect=1;
return;
}
}
}
}
}
//--------------------------------------------diry = 1 below
if(diry==1){
if(dir==0){
if(deflect==0 && carry==0){
line+=2;
pong[line]= pong[line-2] << 1;
pong[line-2]=B00000000;
}
if(carry==1){
line++;
pong[line]=B00000001;
pong[line-1]=B00000000;
carry=0;
return;
}
if(deflect==1){
line+=2;
pong[line]=B01000000;
pong[line-2]=B00000000;
deflect=0;
dir=1;
return;
}
if(bitRead(pong[line],7)==1){
if( line==5 || line==7 || line==9 || line==11 || line==13 || line==15 || line==17 ||
line==19 || line==21 || line==23 || line==25 || line==27 || line==29 || line==31 ||
line==33 || line==35 || line==37 || line==39|| line==41 ||line==43 || line==45){
carry=1;
return;
} else{
if(line!=44){
deflect=1;
return;
}
}
}
}
if(dir==1){
if(deflect==0 && carry==0){
line+=2;
pong[line]= pong[line-2] >> 1;
pong[line-2]=B00000000;
}
if(carry==1){
line+=3;
pong[line]=B10000000;
pong[line-3]=B00000000;
carry=0;
return;
}
if(deflect==1){
line+=2;
pong[line]=B00000010;
pong[line-2]=B0000000;
deflect=0;
dir=0;
return;
}
if(bitRead(pong[line],0)==1){
if(line==2|| line==4 || line==6 || line==8 || line==10 || line==12 || line==14 ||
line==16 || line==18 || line==20 || line==22 || line==24 || line==26 || line==28 ||
line==30 || line==32 || line==34 || line==36|| line==38 || line==40 ||line==42 || line==44 ){
carry=1;
return;
} else{
if(line!=45){
deflect=1;
return;
}
}
}
}
}
}
void displayscreen(){
displayevens=0;
displayrow=0;
displayindex=0;
displayodds=1;
while(displayevens<5){
while(displayrow<=7){
lc.setRow(displayevens,displayrow,pong[displayindex]);
displayrow++;
displayindex+=2;
}
displayrow=0;
displayevens+=2;
}
displayrow=0;
displayindex=1;
while(displayodds<6){
while(displayrow<8){
lc.setRow(displayodds,displayrow,pong[displayindex]);
displayrow++;
displayindex+=2;
}
displayrow=0;
displayodds+=2;
}
}
void clearscreen(){
int clearing=0;
while(clearing<49){
pong[clearing]=B00000000;
clearing++;
}
}
void ball_meets_paddle(){
byte search1=0;
if(diry==0){
// ball moving up
if(dir==0){
//ball moving from right to left
while(search1<8){
//find the bit the ball is on
if(bitRead(pong[line],search1)==1){
//found the bit the ball is on
if(line==2){
if( search1!=6 && search1!=7){
//if its on line 2, make sure it isnt on those special bits
if( bitRead(pong[0], search1)==1){
// check to see that there is a paddle there
diry=1; //switch y direction so it heads towards other paddle
tone(9,500,100);
} else if( bitRead(pong[0], search1+1)==1){
diry=1;
dir=1;
tone(9,500,100);
if(search1==0){
carry=1;
}
} else {
// no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
if(search1==6){
//special bit, needs to deflect same path it comes in
if(bitRead(pong[0],7)==1){
//there is a paddle there
pong[2]=B01000000;
dir=1;
diry=1;
tone(9,500,100);
} else{
//missed it, no paddle.
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
if(search1==7){
//special bit, needs to bounce off wall first
if(bitRead(pong[0],6)==1){
// found the paddle
pong[2]=B00100000;
diry=1;
dir=1;
line=2;
tone(9,500,100);
displayscreen();
} else{
//missed it, no paddle.
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
}
if(line==3){
if( search1!=7){
//if its on line 3, make sure it isnt on those special bits
if( bitRead(pong[1], search1)==1){
// check to see that there is a paddle there
diry=1; //switch y direction so it heads towards other paddle
tone(9,500,100);
} else if( bitRead(pong[1], search1+1)==1){
diry=1;
dir=1;
tone(9,500,100);
} else {
// no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
if(search1==7){
//special bit, needs to carry over to next matrix
if(bitRead(pong[1],7)==1){
//found a paddle there
//pong[2]=B10000000;
//clear the row it was on
dir=0;
//direction is the same
diry=1;
// y direction changes
tone(9,500,100);
} else if(bitRead(pong[0],0)==1){
dir=1;
diry=1;
tone(9,500,100);
carry=0;
} else{
// no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
}
}
search1++;
}
}
if(dir==1){
//ball is moving from left to right
while(search1<8){
//find the bit the ball is on
if(bitRead(pong[line],search1)==1){
//found the bit the ball is on
if(line==3){
if( search1!=1 && search1!=0){
//if it is on line 3, make sure it isnt on a special bit
if(bitRead(pong[1], search1)==1){
//check if there is a paddle
diry=1; // switch the y direction so the ball heads towards the other paddle
tone(9,500,100);
} else if(bitRead(pong[1], search1-1)==1){
diry=1;
dir=0;
tone(9,500,100);
if(search1==7){
carry=1;
}
} else{
// no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
if(search1==1){
if(bitRead(pong[1],0)==1){
pong[3]=B00000010;
dir=0;
diry=1;
tone(9,500,100);
} else{
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
if(search1==0){
if(bitRead(pong[1],0)==1){
pong[3]=B00000100;
diry=1;
dir=0;
line=3;
tone(9,500,100);
displayscreen();
} else{
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
}
if(line==2){
if( search1!=0){
if(bitRead(pong[0], search1)==1){
//check if there is a paddle
diry=1; // switch the y direction so the ball heads towards the other paddle
tone(9,500,100);
} else if(bitRead(pong[0], search1-1)==1){
diry=1;
dir=0;
tone(9,500,100);
} else{
// no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
if(search1==0){
if(bitRead(pong[0],0)==1){
// pong[2]=B00000001;
line=2;
dir=1;
diry=1;
tone(9,500,100);
return;
} else if(bitRead(pong[1],7)==1){
diry=1;
dir=0;
tone(9,500,100);
carry=0;
} else{
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreleft();
}
}
}
}
search1++;
}
}
}
//----------------------------------------------------------------------
if(diry==1){
// ball moving up
if(dir==0){
//ball moving from right to left
while(search1<8){
//find the bit the ball is on
if(bitRead(pong[line],search1)==1){
//found the bit the ball is on
if(line==44){
if( search1!=6 && search1!=7){
//if its on line 2, make sure it isnt on those special bits
if( bitRead(pong[46], search1)==1){
// check to see that there is a paddle there
diry=0; //switch y direction so it heads towards other paddle
tone(9,500,100);
} else if( bitRead(pong[46], search1+1)==1){
diry=0;
dir=1;
tone(9,500,100);
if(search1==0){
carry=1;
}
} else {
// no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
if(search1==6){
//special bit, needs to deflect same path it comes in
if(bitRead(pong[46],7)==1){
//there is a paddle there
dir=1;
diry=0;
tone(9,500,100);
} else{
//missed it, no paddle.
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
if(search1==7){
//special bit, needs to bounce off wall first
if(bitRead(pong[46],6)==1){
// found the paddle
pong[44]=B00100000;
diry=0;
dir=1;
tone(9,500,100);
displayscreen();
line=44;
return;
}
}
}
if(line==45){
if( search1!=7){
//if its on line 3, make sure it isnt on those special bits
if( bitRead(pong[47], search1)==1){
// check to see that there is a paddle there
diry=0; //switch y direction so it heads towards other paddle
tone(9,500,100);
} else if( bitRead(pong[47], search1+1)==1){
diry=0;
dir=1;
tone(9,500,100);
} else {
// no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
if(search1==7){
//special bit, needs to carry over to next matrix
if(bitRead(pong[47],7)==1){
//found a paddle there
// pong[45]=B10000000;
//clear the row it was on
line=45;
dir=0;
//direction is the same
diry=0;
// y direction changes
tone(9,500,100);
} else if(bitRead(pong[46],0)==1){
dir=1;
diry=0;
tone(9,500,100);
carry=0;
} else{
// no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
}
}
search1++;
}
}
if(dir==1){
//ball is moving from left to right
while(search1<8){
//find the bit the ball is on
if(bitRead(pong[line],search1)==1){
//found the bit the ball is on
if(line==45){
if( search1!=1 && search1!=0){
//if it is on line 3, make sure it isnt on a special bit
if(bitRead(pong[47], search1)==1){
//check if there is a paddle
diry=0; // switch the y direction so the ball heads towards the other paddle
tone(9,500,100);
} else if(bitRead(pong[47], search1-1)==1){
diry=0;
dir=0;
tone(9,500,100);
if(search1==7){
carry=1;
}
} else{
// no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
if(search1==1){
if(bitRead(pong[47],0)==1){
pong[43]=B00000010;
dir=0;
diry=0;
tone(9,500,100);
} else{
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
if(search1==0){
if(bitRead(pong[47],1)==1){
pong[45]=B00000100;
diry=0;
dir=0;
line=45;
tone(9,500,100);
displayscreen();
} else{
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
}
if(line==44){
if( search1!=0){
if(bitRead(pong[46], search1)==1){
//check if there is a paddle
diry=0; // switch the y direction so the ball heads towards the other paddle
tone(9,500,100);
} else if(bitRead(pong[46], search1-1)==1){
diry=0;
dir=0;
tone(9,500,100);
} else{
// no paddle, missed the ball
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
if(search1==0){
if(bitRead(pong[46],0)==1){
pong[44]=B00000001;
line=44;
dir=1;
diry=0;
tone(9,500,100);
} else if(bitRead(pong[47],7)==1){
dir=0;
diry=0;
tone(9,500,100);
carry=0;
} else{
tone(9,500,300);
clearscreen();
start=1;
delay(1000);
scoreright();
}
}
}
}
search1++;
}
}
}
pass=1;
search1=0;
}
void scoreleft(){
clearscreen();
rightscore++;
setscore();
displayscreen();
if(rightscore==5){
while(blinkx++<4){
clearscreen();
displayscreen();
delay(500);
setscore();
displayscreen();
delay(500);
}
blinkx=0;
rightscore=0;
leftscore=0;
} else{
delay(2000);
}
clearscreen();
}
void scoreright(){
clearscreen();
leftscore++;
setscore();
displayscreen();
if(leftscore==5){
while(blinkx++<4){
clearscreen();
displayscreen();
delay(500);
setscore();
displayscreen();
delay(500);
}
blinkx=0;
rightscore=0;
leftscore=0;
} else{
delay(2000);
}
clearscreen();
}
void setscore(){
byte setScoreLoop=0;
while(setScoreLoop<=7){
if(leftscore==0){
pong[setScoreLoop*2]=zero[setScoreLoop];
}
if(leftscore==1){
pong[setScoreLoop*2]=one[setScoreLoop];
}
if(leftscore==2){
pong[setScoreLoop*2]=two[setScoreLoop];
}
if(leftscore==3){
pong[setScoreLoop*2]=three[setScoreLoop];
}
if(leftscore==4){
pong[setScoreLoop*2]=four[setScoreLoop];
}
if(leftscore==5){
pong[setScoreLoop*2]=five[setScoreLoop];
}
if(rightscore==0){
pong[32+(setScoreLoop*2)]=zero[setScoreLoop];
}
if(rightscore==1){
pong[32+(setScoreLoop*2)]=one[setScoreLoop];
}
if(rightscore==2){
pong[32+(setScoreLoop*2)]=two[setScoreLoop];
}
if(rightscore==3){
pong[32+(setScoreLoop*2)]=three[setScoreLoop];
}
if(rightscore==4){
pong[32+(setScoreLoop*2)]=four[setScoreLoop];
}
if(rightscore==5){
pong[32+(setScoreLoop*2)]=five[setScoreLoop];
}
setScoreLoop++;
}
pong[20]=B00011000;
pong[22]=B00011000;
pong[24]=B00011000;
}
Schema's
Productieproces
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